Big list of feature requests based on our experience on Ludum Dare

Thank you for the very nice list of suggestions. We really appreciate that you took the time to write this. Here’s a summary:

1.1 Mouse cursor
DEF-1619 Add option to hide mouse cursor in desktop build
DEF-2065 Option to lock and hide mouse pointer

1.2 Double windows
DEF-1774 The Console windows still shows in release builds on Win32

1.3 Too fast
DEF-1785 Software throttling of the frames
Forum thread: Why is the update speed too fast? (DEF-1785) (SOLVED)
variable_dt - Check if time step should be measured against actual time or be fixed (set to update_frequency)

1.4 Collision object scaling
DEF-521 GameObject scales do not apply to physics objects
Forum thread: Scaling Collision Object when Game Object is scaled (DEF-521)

1.5 Change resolution at run-time
DEF-2082 Set window size from script

1.6 Black lines in tilemap
Solution: Set extrude-borders on the tilesource

1.7 Tiles sorting
DEF-1184 Split tilemaps into layers when sorting for draw order

1.8 Tilemap metadata
DEF-2089 Add support for metadata in tilemaps

2.1 Track mouse position
See @pkeod’s answer. You will get action_id nil and action containing all of the data

2.2 Backward links
Not sure how this should be visualized. @ragnar_svensson, any ideas?

2.3 Scale controls behind current window
I have never heard of this issue before. What do you mean by “behind current window”?

2.4 Improved collision shape controls
Is this something we could consider in the new editor @Ragnar_Svensson?

2.5 Customizable key bindings
True, maybe this should be built into the engine. Has this been discussed in the past @Ragnar_Svensson?

3.1-3.4 Editor improvements
Could these be improved in the new editor @Ragnar_Svensson

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