Thank you for the very nice list of suggestions. We really appreciate that you took the time to write this. Here’s a summary:
1.1 Mouse cursor
DEF-1619 Add option to hide mouse cursor in desktop build
DEF-2065 Option to lock and hide mouse pointer
1.2 Double windows
DEF-1774 The Console windows still shows in release builds on Win32
1.3 Too fast
DEF-1785 Software throttling of the frames
Forum thread: Why is the update speed too fast? (DEF-1785) (SOLVED)
variable_dt - Check if time step should be measured against actual time or be fixed (set to update_frequency)
1.4 Collision object scaling
DEF-521 GameObject scales do not apply to physics objects
Forum thread: Scaling Collision Object when Game Object is scaled (DEF-521)
1.5 Change resolution at run-time
DEF-2082 Set window size from script
1.6 Black lines in tilemap
Solution: Set extrude-borders on the tilesource
1.7 Tiles sorting
DEF-1184 Split tilemaps into layers when sorting for draw order
1.8 Tilemap metadata
DEF-2089 Add support for metadata in tilemaps
2.1 Track mouse position
See @pkeod’s answer. You will get action_id
nil and action
containing all of the data
2.2 Backward links
Not sure how this should be visualized. @ragnar_svensson, any ideas?
2.3 Scale controls behind current window
I have never heard of this issue before. What do you mean by “behind current window”?
2.4 Improved collision shape controls
Is this something we could consider in the new editor @Ragnar_Svensson?
2.5 Customizable key bindings
True, maybe this should be built into the engine. Has this been discussed in the past @Ragnar_Svensson?
3.1-3.4 Editor improvements
Could these be improved in the new editor @Ragnar_Svensson