Hello!
I’m very new to the Defold game engine and I noticed that the game doesn’t lock the frame rate in any way and just to whatever your monitor supports. This makes the game run too fast if the monitor is above the designed. For example, with a 120 hz monitor, the game would run twice as fast as on a 60 hz monitor. I thought the “update_frequency” option in game.project would fix it, but to my testing, it doesn’t do anything to the actual frame rate.
Am I missing something or is this just a bug?
Thanks, Krax