Hi,
please look at the hero’s legs. This parts have not the animated keys (no flip x) and animated by IK. All works fine, but looks like the bone having some rotation, possibility at 90deg:
Another question:
In Spine we can use one mesh for different images and we can change them by skinning. This feature called “linked mesh”: Mesh attachments - Spine User Guide.
Does Defold support this feature? (no reference in Defold manual)
One my model used linked mesh. In Defold the first skin work fine, but other not seeing:
Ok. Now I have new, third question I Open the project in editor 2.0. and got a new experience with spine model. Difference picture with editor 1.0 and not working properly IK-animation:
Regarding your second question, I’m afraid we don’t supported linked meshes (yet).
In fact we don’t support any 3.x version features, only 2.x. The only fixes we’ve made are to support being able to open the scenes after being opened and saved by a 3.x editor. (due to the renaming of the “mesh”/“skinnedmesh”/“weightedmesh” nodes)
We’ve fixed a few spine issues in editor2, including showing the selected skin in the editor, and building IK constraints correctly, so this issue (https://github.com/defold/editor2-issues/issues/613) has now been closed.