I have problem with refresh speed in project if vsync off in video card drivers. If vsync disabled in video card drivers - project work slow, but if vsync enabled in video card drivers project work good. Can you add option for enable/disable vsync from Defold, not from video card drivers.
Thank you
PS: If I right found info in GLFW vsync configurated by function glfwSwapInterval
@Johan_Beck-Noren is actually looking into this issue at the moment. I can’t say when it will be fixed or land in stable, but there is a good chance it will arrive soon since we are looking into it.
We are looking into this issue as we speak, with the design done and implementation underway.
In the meantime have you tried enabled variable_dt in game.project? This should for example make the game update at the correct rate even when v-sync is disabled.
We’re also making sure the engine respects the “update_frequency” setting while still using VSync.
This will remove the issue of having the game run too fast.