Void Scrappers - top-down space horde survival shooter

Thanks @benjames171 , something for me to look into!

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It’s just me consciously ignoring everything else :smiley: I didn’t know it could be so addictive, the gameplay loop here is amazing

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Will you release it on Google Play too?

No plans for mobile unfortunately.

The same, tbh I just wanted to play a bit and leave a good review to support Alex. But I can’t stop playing now :man_shrugging:
Great balance!

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You guys are too kind! :smiling_face_with_three_hearts:

First run! Managed to get some kind of mega boss, but it got a bit too hairy for me :slight_smile:

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Very well done on your first attempt! The big boss is supposed to be unfair :grin:

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Is it hard to add a new localisation for your game? (do you have some pipeline for it?)

No, it’s easy enough. I’ve rolled my own module and the data is fed from a Google sheet. The hard part is ongoing support for new phrases needing translated.

96 reviews. And a steam-score of mostly positive!! fantastic. It won’t let me review it yet, but I will.

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Let me know if you need any Spanish - this is right up my street and I would love to put video game localisation on my CV.

Thank you! We’re blown away by how well the launch went.

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Сongratulations on the release! Time to add this game to Defold showcase page!

I think the games like this should have “leaderboard” in-game.

my first run:

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@Alex_8BitSkull I know you are dealing with updates and bugs, but I have a question which I’m curious about; are you using frustum culling and did you test it with/without using it?

Since your project is quite large, effect of frustum-culling can be huge on gpu load and fps of course.

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I use frustum culling but did not test without. The effect on Fates of Ort was quite drastic so I am confident it will be the case here too. I do not manually disable off-screen enemies and other particles, so frustum culling will certainly have a significant impact. The only thing I do myself is simplify enemy behaviour when off screen (no crowding, no projectiles, etc).

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I know I am in a very small niche audience of mac gamers, but my laptop did get nice and toasty when playing. However, I was warned by steam that the game might not be compatible (I’m on an M1) so it’s probably likely due to the translation process.

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This is actually a quality of life feature to help with the cost of living crisis. I encourage users to turn off their central heating and instead bask in the glow (figurative and literal) provided by Void Scrappers.

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Well, finally I got free time to play this game as it deserve.
It is very unique and very well crafted. Musics, sound fx are wonderful. Gameplay is incredibly well balanced and challenging. Damn, this thing is addictive :slight_smile: I can’t stop myself playing with it. It’s already been 4 hours and I’m still on it. I should sleep a bit :slight_smile: Now I know why @Pawel goes mad :slight_smile:

Congrats to everyone who involved in this project.

PS. I couldn’t be able to pass threat level 23 yet :frowning:

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