So, I have some issues with getting platypus to work with me.
I have moving platforms that get created via the factory, Each of the platforms has a script attached that updates y position, collision is box kinematic. Basically endless runner, but on the y-axis (endless jumper? )
I have a player object that uses platypus, collision is kinematic, using shapes (tried using raycasts, same result)
I drop the player from some height on the level. When the player reaches the platform instead of sticking to it, it bounces (keeps going from falling to ground contact to falling to ground contact).
The code that I use for the player script is from platypus example.
What am I doing wrong? Thanks in advance
P.S. sounds similar to Platypus vertical moving platform seperation