@britzl: Hi, I was wondering if you notcied the seperation that occures between the player and vertical moving platform in Platypus.
It’s not immediately apparent, but in the example project if you set the
2.5 for example then jump on it, the player keeps seperating from the platform on the way down, even though gravity is a fair bit higher than the platform speed.
It’s far more apparent when using
platypus.SEPARATION_SHAPES than it is with
platypus.SEPARATION_RAYS but exhibits using both options. With rays you have to do a couple of jumps before it manifests usually.
I’m trying to figure out a solution but as of yet I’ve failed