Platypus vertical moving platform seperation


@britzl: Hi, I was wondering if you notcied the seperation that occures between the player and vertical moving platform in Platypus.

It’s not immediately apparent, but in the example project if you set the Duration in moving_platform_3 to 2.5 for example then jump on it, the player keeps seperating from the platform on the way down, even though gravity is a fair bit higher than the platform speed.

It’s far more apparent when using platypus.SEPARATION_SHAPES than it is with platypus.SEPARATION_RAYS but exhibits using both options. With rays you have to do a couple of jumps before it manifests usually.

I’m trying to figure out a solution but as of yet I’ve failed :frowning:


Please create a ticket and I’ll take a look:


Done, thanks.