@britzl: Hi, I was wondering if you notcied the seperation that occures between the player and vertical moving platform in Platypus.
It’s not immediately apparent, but in the example project if you set the Duration
in moving_platform_3
to 2.5
for example then jump on it, the player keeps seperating from the platform on the way down, even though gravity is a fair bit higher than the platform speed.
It’s far more apparent when using platypus.SEPARATION_SHAPES
than it is with platypus.SEPARATION_RAYS
but exhibits using both options. With rays you have to do a couple of jumps before it manifests usually.
I’m trying to figure out a solution but as of yet I’ve failed