So, I have some issues with getting platypus to work with me.
I have moving platforms that get created via the factory, Each of the platforms has a script attached that updates y position, collision is box kinematic. Basically endless runner, but on the y-axis (endless jumper? )
I have a player object that uses platypus, collision is kinematic, using shapes (tried using raycasts, same result)
I drop the player from some height on the level. When the player reaches the platform instead of sticking to it, it bounces (keeps going from falling to ground contact to falling to ground contact).
The code that I use for the player script is from platypus example.
I’m unable to reproduce the problem in the example that comes with Platypus. Can you please provide instructions on how to reproduce or a sample project?
I have no vertical moving platforms, but created one like you described and there is no such problem on the latest version @britzl provided
(there is other problem that player can jump “into” the platform and I guess because of some stuttering, because I have a laptop with integrated graphics)
I’ve pushed a new update to the dev branch. Could you try the new version? And make sure to adjust the ray cast length to cover the collision object size. Enable debugging in Platypus and in Physics to make sure they are matching.