Hi!
I just tried exporting to HTML5 and to see how my game would behave on that platform. It worked flawlessly. However, if I zip the whole bundle folder to get a rough estimate of the download size, I’m at 6MB. And I didn’t even start to add sound / music assets. I would simply like to know what is considered small, medium sized or large HTML5 games. Obviously the smaller the better. But considering I still have assets to add and some game logic, am I already overboard?
My issue is with the archive folder which stores the assets. I have a dictionary there which takes about 2MB and it is non negotiable - unless I rearchitect the app to query the dictionary on the server. Other than that I could potentially remove my splash screen, a 1280x720 texture as well as use some form of tiled background for the game itself (it, too, uses a 1280x720 texture). The letter tile textures I cannot remove or change.
I am not done with the game yet. I’m still working on the game play. I might write a dev diary message at some point.
Also I have another question! Word games are not your typical Steam player bread and butter. At first, I thought of distributing as a Windows app which would remove size constraints. But where can I distribute the app if I have monetization in mind? I could do Steam for sure but perhaps HTML5 is a better platform? Monetization is more difficult there. Plus the looks of my game doesn’t fit what is found on Poki. I can reskin it a bit though. One really cool thing I could do is to make it a multiplayer game (2 player game actually). Right now you play against an AI. But that’s another ball game
Thanks!