My game consists of one “main” gameplay screen but multiple menu screens. I’m using collection proxies for the menu screens, but I recently encountered this error:
ERROR:PHYSICS: Physics world buffer full, world could not be created.
This was a good warning for me, because I don’t need physics on any of those menu screens and I’m hoping if I disable it on those screens it will increase performance. Is there a way to disable a collection (or world) from using the physics engine?