Defold 1.2.168 BETA
The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in editor2-issues using Help -> Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Access to the beta
Download the editor or bob.jar from http://d.defold.com/beta/
Set your build server to https://build-stage.defold.com
Engine
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Issue-4726
- Fixed: Crash when out of physics worlds -
Issue-4745
- Fixed: Fixed issue when GetAdaptersAddresses got too small buffer -
Issue-3185
- Fixed: Fixed game crash when running html5.run() (DEF-3869) -
Issue-4644
- Fixed: Fixed sys.exit() freeze on iOS -
Issue-3532
- Change: Open sys.open_url() result in a new tab on HTML5 (DEF-2472) -
Issue-3739
- New: Added option to let the engine run while iconified -
Issue-4736
- Fixed: Fixed normals when flipping collision shapes
Issue-3532 Open sys.open_url() result in a new tab on HTML5 (DEF-2472)
It is now possible to set url target:
sys.open_url("https://www.defold.com", { target = "_blank" })
Docs: https://defold.com/ref/beta/sys/#sys.open_url:url
Issue-3739 Added option to let the engine run while iconified
It is now possible to let the engine run while the window is iconified. Check the “Run while iconified” checkbox in the Engine section of game.project.