I’m creating 100 or so background game objects with a factory, that I scroll in game. My gut tells me to cull the panes outside view, but when I do this the fps drops somewhat. When I remove the culling altogether it runs smoother, which is surprising to me.
I even maxed out the sprites and had 1000 factory created sprites, and, after a period of settling when the app starts, it runs smoothly without culling!
What’s the best way of culling game objects? Is it even needed? Teach me, Obi Wans!