I’m using a 165hz monitor with nvidia g-sync, does this also have an effect? I have yet to sit down in my reading lounge with these last explanations so I’m a bit confused.
Edit: Just moving the running dmengine.exe from my 165hz monitor to my 60hz monitor speeds up and slows down the game immensly, so yes, it does have an effect
2 things I’m still confused about now is:
-
Is there a performance hit for settings
msg.post("@system:", "set_vsync", { swap_interval = 0 } )
? I tried that, and that removes the “sped up” effect on my 165hz monitor, both monitors seems to act the same.
This is with variable dt unchecked btw. -
What settings gives the most similar/consistent experience between my dev pc and slower mobile phones that might drop below 60 fps here and there? I suppose the answer is dependant on what I define as similar experience…
Is it correct to assume that with variable dt, the game could actually slow down due to frame drops but not let the player “miss” anything, but without variable dt, the game could drop frames and the choppy gameplay could make it harder for the player to react to things, essentially “missing” stuff happening between the frames?