Variable dt causes game to run twice as fast (DEF-3146) (SOLVED)

So I’ve thoroughly tested this on a number of devices loading a Facebook Instant game. On iOS devices there is an initial 1-2 stutter, where framerate drops/frames are skipped. After this period it stabilises and runs smoothly.

After removing culling code I was running every frame, my game also behaves like above. I’m starting a new topic for that here: To cull or not to cull

Thanks!