Tilemap not rendering when built (SOLVED: Driver Issue)

New to using Defold and I’ve run into an issue I hope someone can lend a hand with. I’ve been following this tutorial (https://youtu.be/R4oEB6e8G0A?si=3XGLUFxIbsMN8CeM) and I’ve run into an issue where the tilemap won’t render when the game is built.

I’ve tried searching for a solution (adjusting z-levels, moving the tilemap to it’s own collection, tried rebuilding it, changing materials, etc.) but I can’t seem to get it to render.

Here’s the project if that would help:
Platformer.zip (2.6 MB)

Any insight is greatly appreciated, thanks.

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I tried your zip file and the tile map is displayed as expected (not a black screen).

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Thanks for the help. I think this is pointing me in the direction of maybe this being a driver problem.
I’m running Windows 11 with the following driver details:

I’ve done a bit of searching but haven’t been able to find info on the Defold site about what drivers I might need for this to work for me.
Thanks.

Could you please try Defold 1.6.2 and see if that makes a difference?

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Please try to update your drivers to the latest version using Intel® Driver & Support Assistant

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Thank you all for your assistance, it is greatly appreciated.

I first tried rolling back to 1.6.2 but was still encountering the same problem. So I downloaded and ran through the Intel Driver Assistant which replaced the latest Acer OEM driver with the latest in-house Intel Driver and that has resolved the issue.


I can also confirm that this issue is resolved on 1.6.3 for me as well.
Thanks :smiley:

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