HELP I dont underand it anymore {SOLVED UPDATE INTEL}

Hello,

I got lost not all my sprites are showing up.
Even started a whole new empty project.

only added the sprites.
background z order 0.1
platform z oder 0.2
player z order 1

is showing the player and background but not the platform


platform is not rendering at all

All Z summarizes. If your layer in a tilemap has 1 and GO with tilemap component has 0.2 the result will be 1.2 which is out of default far/near.

Check the layer in tilemap and use smaller numbers there (like 0.01) or change default near/far to something like 10/10 using a message to render script: The render pipeline in Defold

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with default renden -10 and 10

If you share project with me, I’ll take a look (you can do it in private messages, if you want)

how?

Any way is fine for you:

  • Send me a zip archive (without build folder) right in this topic or in private messages here on forum;
  • Send a link to a github repository
  • any other way which is suitable for you.
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a block to many.zip (175.6 KB)

Here you go. i now have exact the same problem as my previos game build

Do you have an old intel GPU?

I have this,

So its now either not rending the blocks when i have 0 blocks in collection at start.
Or not rendering the platform when i put a block in the collection

image

It renders fine for me.

Your issue reminds me another issues where users found it helpful to install https://www.intel.com/content/www/us/en/support/detect.html and using this tool update intel drivers to the latest version.

topic1 Tilemap not rendering when built (SOLVED: Driver Issue) - #5 by AGulev
topic2 Engine building error? (SOLVED) - #29 by AGulev

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thanks going to check it up now :smiley:

Thanks! This solved it

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