Is this something that can be done or is planned? It would be very convenient feature. For instance, if the player completes some quest a pathway could be opened by removing wall tiles from the tilemap which then could be passed through by the player. Or, is there some way to call an update routine on the collision object to use the tilemap in memory vs the one loaded from disk?
EDIT: If not a way to directly modify, how would I go about constructing my own collision shape from the tilemap data after map editing? The collision resolution features for tiles are very convenient (being able to create a mask for each tile or auto-determining the mask based on alpha value) so I would like to use this somehow.