I’m trying to create some procedural textures for a minimap system, and noticing that the upscaled 10x10 checkerboard texture shown in the screenshot is being rendered with linear filtering. As is visible, rendering is set to nearest in game.project which is reflected in the game sprites but not in the procedural texture. GUI textures such as the item and status icons render with ‘nearest’ sampling as well.
Is there a way to set the sampling of textures created with gui.new_texture()?