Solved using this thread: Texture sampling in procedural GUI textures? (SOLVED)
Need to create a material with a sampler named texture_sampler and the Filter settings both set to Nearest.
Dark magic! ![]()
![]()
Solved using this thread: Texture sampling in procedural GUI textures? (SOLVED)
Need to create a material with a sampler named texture_sampler and the Filter settings both set to Nearest.
Dark magic! ![]()
![]()