there’s a wide variety of workarounds i can put in though in case the ticket takes too much time to settle… i’ll focus on some other feature for the moment
I think I might have had this problem before in a grid based game and used strings for keys. You could probably serialize the table yourself and put it in a table as a string before saving it. Although you’re probably aware of both of these and it looks like it might be getting fixed.
Yes it will. We’ll look into it for the next release (1.2.150). It’s surprising that these kind of limitations still exist in something like sys.save/load which has been around for ages.
I’ve added it to the current sprint. I know we promised to look into it but other things came in between. I hope to get a chance to look at it while working on 1.2.166.