I guess this is a small feature request from chinese game only. , or I just want to know the fessibility more than a feature request.
Background
After using fast conpression with webp lossy, the game size is reduced to 12%(from 150MB to 18MB) of the origin size and the image quality is still acceptable for mobile game. It’s really a great compression performance.
Now the chinese font is the biggest component with a big share(7MB/18MB) in the application size.
TYPE_BITMAP
converts the imported OTF or TTF file into a font sheet texture where the bitmap data is used to render text nodes. The color channels are used to encode the face shape, outline and drop shadow. For .fnt files, the source texture bitmap is used as is.
If font is also a texture, is it possible to support it in texture profile like .png/.atlas? Thanks