Hello, I am Japanese so I may use wrong English sorry…
↓Question↓
Some sprites change their color on executable file.
But while debugging on Defold, it does not happen.
Running with Defold.
Running with executable file.
Please give me some solution.
I changed “Extrude Borders” yesterday.
Hello, I’m Japanese so I may use wrong English ,sorry…
Question↓↓
I have a problem on my Defold project.
Sprite has a line on the edge of left side.
[image]
Original image doesn’t have any lines.
[image]
It causes even if i move it.
How can I fix it?
Please give me some solution.
I set it 1 to 0 and “Margin” did 0 to 1.
I could solve each problems
britzl
April 29, 2019, 12:22pm
3
I’ve seen similar problems if the png was of the wrong type (indexed or wrong bit depth).
1 Like
You can read about some common problems here
Common problems with textures
While we are on the topic of textures here are some common problems and how to fix them
Weird edge lines and texture seams
A common artifact is that your sprites can seem to have a weird edge (open image in new tab to see the problem)
[image]
This is easily resolved by increasing Margin or Extrude border on the atlas, you will get different result depending which you increase, generally I have found a better end result with Margin as extrude border tends to give…
This is most likely because the image have the wrong amount of bits. I am not sure but I think this problem only shows if Defold changes your source somehow - like when adding Exturde or Using Texture Compression. So I would still convert your images to 8 bit just in case.
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Thanks for your support!
I am going to read it!
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