Not possible right now?
No, it’s not. You can use flipbook animations but not Spine.
And again, it’s in the backlog and asked for internally by one of our game teams. My guess is that this will be possible fairly soon.
I hope they support clipping when added.
Except for clipping, it is possible to do spine in a collection and sync the transforms with gui nodes through lua, but it’s pretty inconvenient.
It’s really sad (
just I encountered this problem in my project
It’s good that at least it’s on internal wishlist/backlog. For now we have to have extra GUI and Game Object render layers and then translate Spine scenes to correct positions.
Right now I try to make something like you told with one more predicate and I trying to understand how to apply the same adjust mode (“zoom” using scale to GO)
looking forward to
why spine node has no inherit alpha checkbox ?
No idea. @sven, do you know?
Hm, that sounds like a missing checkbox in the editor, in engine it should work. I’ll have a look this afternoon.
You are correct, we simply missed exposing them (alpha, inherit alpha and blend modes). Added an issue for this: DEF-2348
Have a fix ready, hope to have it in to 1.2.96.
Wow it’s so rapid!
I already found workaround for my case, but will be great to have this feature and replace my workaround.
DEF-2348 was fixed in Defold 1.2.96: Defold 1.2.96 has been released