Defold 1.2.96 has been released

#1

Defold 1.2.96

With this release we have fixed a couple of issues related to model and spine animations, both in runtime and some minor editor fixes.

We also fixed an old issue related to Windows bundles; the console window will not be displayed for bundles anymore.

Engine

  • DEF-2343Fixed: Spine rendering and transform issue
  • DEF-2342Fixed: Fixed bug with bezier curves in Spine animations
  • DEF-2331Fixed: Input devices sometimes registered as an invalid Gamepad
  • DEF-1774Fixed: The console windows removed for Win32 bundles
  • DEF-2348Fixed: Missing editor controls for alpha, inherit alpha and blend mode for Spine GUI nodes
  • DEF-2358Fixed: Label could not go.set on color(s)
9 Likes

Windows build - second window? (DEF-1774) (SOLVED)
Engine crashes with USB Bluetooth Mouse & Keyboard plugged in (DEF-1992) (SOLVED)
Dmengine 1.2.93 crash (DEF-2331) (SOLVED)
Console on compiled program (DEF-1774) (SOLVED)
Spinescene in GUI? (SOLVED)
pinned globally #2
0 Likes

#3

Console window came back again ( it’s a bug? Should I create bug report on github?

0 Likes

#4

We reenabled it for debug builds (“DEF-2626 - Debug versions of dmengine will show console on Win32”)
Are you building native extensions? They currently build debug :confused: (issue DEF-2477)

0 Likes

#5

I try to make bundle with release checkbox (yes, i have one NE)

0 Likes

#6

Well, that’s what the DEF-2477 is about, that the release checkbox isn’t respected

3 Likes

#7

ok, thank you. I will wait the fix (

1 Like