Hi!
So I have retried opening my 3D zombie project following Pawel’s issues with .gltf files. I too could not see the model with the same “bin” file open error. Then, I saved my project and restarted Defold. Now I could see the model. I then set the material and tried running the app but had the same " VERTEX_SPACE_LOCAL does not support skinning" error.
I did what Pawel did and used a custom material, setting the “Vertex Space” to “Word”. And then - I think after closing and reopening - could see the zombie in all its glory, texture included.
BUT BSOD!!! The famous black screen of death strikes again… When I run all I see is a black screen. Is this related to some settings I need to tweak or due to my GPU not being powerful enough (Intel HD 530) ?