Recently, I’ve noticed some artefacts appearing when scrolling through my game level.
Vsync is turned on now and wouldn’t expect to see this. Previously it was expected with vsync off.
Any ideas how to prevent this? Not a big issue but it is noticeable and I perhaps wondered if this was a result of the recent fixes to do with framerates and wotnot.
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What version are you running?
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I perhaps wondered if this was a result of the recent fixes to do with framerates and wotnot.
Ok, so then it’s not the changes you’re referring to, as they’re coming in 1.3.1
Do you have an idea in which version is started happening?
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1.2.85 is fine, nice and smooth
1.2.88 the problem is evident
I haven’t been able to test 1.2.86 or 1.2.87 as the dev installer seems absent on d.defold.com
The installers are found here:
(we’ll make the d.defold.com redirect there soon)
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Seems 1.2.88 is where the issue first appears.
1.2.87 is okay.
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Thanks.
I don’t see anything special in 1.2.188 release notes though
Release notes
Moved Spine support from engine into an extension - Breaking change!
The biggest change this sprint is that we’ve now moved the Spine from the engine itself, into
extension-spine .
Apart from adding the dependency to the extension, there should be no other changes needed by the developer.
This is a big change, and we’ve worked many months to put all the pieces together.
If you encounter an issue with this release and your project, please let us know!
Breaking change!
Use new…
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