Is it possible to do the same with a shader?
I’ve been making a “Doom clone” with Unreal Engine 4 called ProBoon. And the idea was to release the code with some basic assets so people could learn how to do the same, I called this Project Boon.
Because my personal life has been a mess the progress has been really slow but I have almost all the pieces needed for a single player “Doom clone”.
Now Unreal Engine 5 is out and I’m thinking about porting everything to it. But sharing some logic is difficult because of the visual scripting language and Unreal Engine has its own way of doing things so I’ve found myself “fighting” the engine many times.
So I’m entertaining the idea of making a “low graphics” Project Boon with Defold and Scene3D, what do you think?