Save shelter (old school fps) #CoronaDefoldJam

WEEKLY UPDATE:
I thought that this week I will make enemies ai and the logic of the weapons. But i do other things. :slightly_smiling_face:

1)I try split level to chunks and show only visible of them. But i have some problems, and i understand that i don’t realy need it.Because i don’t have perfomance problem. Also looks like if i changed camera distance i get same result, without a lot of work. :confused:

2)Change loading level logic to use json created in tiled.Tiled is awesome.Sometimes i place objects in wall layer and that level break game. But it is much better then edit json in notepad :slightly_smiling_face:

3)Predefined light. When i make level, i can draw light in another layer. Then in game floor and walls multiple their color by light color(tint):flashlight:

4)New minimap. To show it press tab :world_map:

5)Add very stupid AI. If enemy see player, enemy go to player. :brain:

At the next week:
1)Done weapon. After that game can be playable so i should do it.
2)More complicated ai(states,astart)

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