WEEKLY UPDATE:
I thought that this week I will make enemies ai and the logic of the weapons. But i do other things.
1)I try split level to chunks and show only visible of them. But i have some problems, and i understand that i don’t realy need it.Because i don’t have perfomance problem. Also looks like if i changed camera distance i get same result, without a lot of work.
2)Change loading level logic to use json created in tiled.Tiled is awesome.Sometimes i place objects in wall layer and that level break game. But it is much better then edit json in notepad
3)Predefined light. When i make level, i can draw light in another layer. Then in game floor and walls multiple their color by light color(tint)
4)New minimap. To show it press tab
5)Add very stupid AI. If enemy see player, enemy go to player.
At the next week:
1)Done weapon. After that game can be playable so i should do it.
2)More complicated ai(states,astart)