Today I was trying to make a billboard vertex shader (i.e. planes rotated to always face the camera). From my googling it seemed relatively simple to do, but I didn’t see any way of accessing the model matrix from Defold? Is there any way to do that? Or maybe I am misunderstanding what I need to do this?
I know I could just rotate the game object parents of my sprites/quads, I was specifically trying to do it via a shader.