Hi everyone,
I get that the Sprite
component requires an Image
(atlas) and a Default animation
(defined as part of the atlas). I was thinking that would be nice to have some default shapes (triangle, circle, rectangle, etc) that we could pick as an alternative to creating an atlas. That would be used to rapidly prototype mechanics without relying on pre-existing art. So my question is: how can I create (either using code or the editor) game objects defining shape and color instead of depending on pre existing art?
I just started learning Defold, so maybe I’m missing some workflow knowledge.
Thanks in advance.