What’s wrong with this? Trying to create a dynamic cube from a triangle strip primitive. Sometimes the cube shows up right, other times vertices seem like they are out into infinity.
https://gfycat.com/impossibledisfiguredbandicoot
/gen/custom.script
local function fill_positions_strip(self, verts)
for key, value in ipairs(verts) do
self.positions[key] = verts[key]
end
end
function init(self)
self.res = go.get("#mesh", "vertices")
print(self.res)
self.buffer = resource.get_buffer(self.res)
print(self.buffer)
self.positions = buffer.get_stream(self.buffer, "position")
print(self.positions)
-- if the buffer has some data you could change these values here
-- self.positions[1] = self.positions[1] + dt
-- create a new buffer, since the one in the resource doesn't have enough size
self.new_buffer = buffer.create(3 * 14, {
{ name = hash("position"),
type=buffer.VALUE_TYPE_FLOAT32,
count = 3 }
})
-- get the position stream
self.positions = buffer.get_stream(self.new_buffer, "position")
local verts2 = {
0, 0, 0,
0, 1, 0,
1, 0, 0,
1, 1, 0,
1, 1, 1,
0, 1, 0,
0, 1, 1,
0, 0, 1,
1, 1, 1,
1, 0, 1,
1, 0, 0,
0, 0, 1,
0, 0, 0,
0, 1, 0
}
fill_positions_strip(self, verts2)
resource.set_buffer(self.res, self.new_buffer)
end
function update(self, dt)
end
MeshTest.zip (241.6 KB)