What should I be modifying to get crisp pixel-perfect fonts? I currently have a tiny pixel font imported to Defold and hooked up to the GUI system, but it renders as such:
If I recall correctly, the fonts currently don’t abide to the game.project setting for texture filtering…
However, you should be able to just make a copy the font.material in /builtins/fonts/ and add a sampler called “texture” with filtering set to nearest, like this: