#MadeWithDefold Jam

AFAIK, jams are manually reviewed on itch before being added to the calendar. You might want to let admin know and ask them to add it.

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I sent them an email :wink:

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My game is going to involve transitting through pipes. So there’s that.

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My game is going to involve something from ancient greece . Thanks

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Ok, here’s a first mockup of what I’m thinking to do - DEFILM - a cutscene editor!

Thanks to Kenney’s assets and @britzl’s Gooey it was really quick to set up a basic GUI. I modified of course Gooey, to have a horizontal timeline - I will polish it after or during the Jam and create a pull request :wink:

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Gonna try working in 3D this time. Learning Defold’s 3D and Blender, I guess this jam will be a great learning process. Here’s a prototype I managed to model in Blender and get it running in Defold.

But I am not sure yet if I will make this the final game. Let’s see…!

defold3d-2

Good luck everyone!

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Amazing @Bill! Looking so smooth! :wink:

Good luck everyone!

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kind of miss the categories in itch :slight_smile:

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Hmm, I thought I added two categories - Games and Assets :frowning: I can’t edit the Jam page anymore, so please forgive me, it is a first Jam I’m hosting, so still learning. We will separate projects on those two categories anyway and will get the ranks sorted among them :wink:

all right !

My itch page is ready ==> https://guycorp.itch.io/rotate-ring-endless-game

juste have few things to fix, and everything is not compatible with HTML5 build
Promo video will be ready soon (maybe on monday)

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Thanks Pawel. I guess all Defold games will be within the theme as Defold just runs so smooth :smile:

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Well made game! Nice!

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Great entry @Guycorp! Fun and smooth!

@Bill I wanted theme to be as much generic as possible, only for people to enjoy the jam :wink: in future we can make a more challenging, narrower jam with more restrictions :+1:

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thanks! review on play store appreciated :wink:

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Done !

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that’s very kind! thanks!!

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First couple of hours work - core mechanics starting to take shape.

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Now we know what Mario sees in those pipes. Really interesting mechanic.

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A quick intro to my asset. I’m working on… colors! Simply colors. Some neat features I’m shooting for are:

  • Requesting a gradient of x colors between two specified colors
  • Translating rgba vectors into hsla and vice versa
  • Helpful utility functions for modifying colors (brighten, hue shift, fade, etc)

Small yet charming is the goal.

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@benjames171 as always a pro entry! Is there a Pac-Man-like control while in pipes? :heart:

@WhiteBoxDev very interesting! :wink: :rainbow: :paintbrush:

EDIT: some basic functionalities are starting to work:

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