#MadeWithDefold Jam 2023

Day3 : Collision took a bit more focus than I had thought. Tried to grid the playfield into a tilesource and use the auto generated collision shapes , turned out that larger the tile the less accurate and the smaller tiles still didn’t give me satisfactory results ( bumpy lumpy lines).

So I went with convex hull which turned out to be 78 .convexshape files and works well. However I will have to come back to this after the jam as it could be optimized as there are tri’s that will not receive collision and I should come up with a better way to generate the vertices in a more accurate way.

It works well and thats what counts so now I can move on to trying to nail the dynamic physics for a fast heavy feeling responsive pinball , fingers crossed.

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