not sure that understood , could you please explain a bit more, what is a “key”?
Also after Nuribachi’s record I think about debuff the Mage class. Any ideas? May be he should lost more shield points after attack enemies with lower hp? For example reduce on enemy hp value, not 1.
For me the Rusty Paladin feels OP. Cant step into traps, each shield throws lightningbolts. Feels IMBA
The 1st class Needs a Little polish behind the mage or Paladin. the Knight has nothing Special or?
How about if an enemy is below a certain strength they leave not money but a charred pile of bones when killed by fire balls? (Or if fire ball is strong?)
May be it was little unsynchronization in DB when name in profile was changed, but the name in leaderboard was in caсhe and did not have time to update.
Seems that I need to add small delay between nickname update and switch to the leaderboard screen.
UPD to 0.52
Fix: nickname changing.
Balance fix:
-Mage. Attack the enemy with HP lower then power of shield reduced enemy HP value from shield’s power instead 1.
-Paladin. Lightning bolt attack neighbor shields with power 1, not full power.
-Paladin. Lightning bolt may attack poison card now.
-Slightly reduced speed of the picklock. And slightly simplified templates.