I added 2 shapes for a game object (1 box and 1 sphere). The sphere shape is above the box one.
When rotating the game object using y axis (y = 180) , the sphere appears to be below the box.
Editor:
Runtime:
Not sure if it is a rotation physic issue Or Am I missing the way to rotate the game object correctly ?
BTW, when adding more than 2 shapes to a collision object, does it act like a physic join ?
Thanks,
RG1-