I added 2 shapes for a game object (1 box and 1 sphere). The sphere shape is above the box one.
When rotating the game object using y axis (y = 180) , the sphere appears to be below the box.
Not sure if it is a rotation physic issue Or Am I missing the way to rotate the game object correctly ?
BTW, when adding more than 2 shapes to a collision object, does it act like a physic join ?
@sven : It is no issue for the current game but a promised date (no need to know exactly) to put a game which is required more strictly on collision would be great.
All I know at the moment is that it’s in the backlog but has not been prioritised, so no eta at the moment. Could you describe what you are trying to accomplish and maybe we could try to figure out some alternative?