Hello everyone. I’m Roman from Saint-Petersburg and I’m an iOS developer at my main job. But I make some small indie apps and games in my spare time.
Previously I finished one game made with Unity, a couple of iOS/macOS native apps and few game jam entries with LÖVE. So I have experience with an Objective C + Swift pair and a bit of C# and Lua.
Why did I decide to start to learn Defold? After I switched to Swift at my main job, I could no longer like languages without clear and elegant syntax. I also wanted some more lightweight solution than Unity for my 2D games.
It was 2 years ago, there was no new Defold Editor yet, so I found LÖVE and Lua. Just code in the text editor and run the game from the terminal, it sounded like a dream to me. But the lack of stable plugins, useful instruments and unconfidence in the engine in some cases pushed me forward.
And now I’m here and learn Defold after 2 years of idle. I want to make a text adventure or a point and click game as a first project. Anyway, that will be something small and of course, I will try to share my experience with you when I do something expressive.
Thank you guys for the engine and the community. But to be honest, I am a little scared by these cuts in web-hosting and marketing costs. Anyway, I hope that everything will be fine with the engine, I wish it became a successful product.