Does anyone know why my text labels are not being scaled or positioned correctly when my game is not full-screen? I have an entry object that consists of a sprite (colored box) and a label (name of a person). When the app is viewed full-screen, the game object is rendered correctly. But, if the game is not full-screen, the game-object is “almost” rendered correctly. The colored box is positioned correctly, but the text is not.
This would not be an issue except that many full-hd laptop displays are usually scaled up by default so people can see the UI. This is causing some issues for my users since they are having to change their display settings to disable to scaling.
I have also tried to resolve this by creating the HTML5 build of the game, but am still having the same issues.
Thank you for any insight and tips.