I have a “Price is Right” type wheel that plays a sound everytime a section of the wheel passes the selector arrow. I am using a collision trigger to determine when the section passes the selector arrow. My problem is that when the wheel spins fast, the audio plays erratically. I expect the audio to play a fast series of beeps and when the wheel slows down the beeps also should slow down. The beeps do sync up with the wheel sections only when the wheel is spinning very slowly.
I don’t think this is a gated issue since I am stopping the audio when the next wheel section begins playing a sound. What is the fastest rate I can play the audio to indicate the wheel section has passed the selector arrow?