Hi everyone, I’m thinking about migrating my 3D game development from Godot to Defold, so what I’d like to know is whether there is a workflow to export models from Blender / import in Defold?
I only found one workaround script from back in 2016, has there been any developments since?
Defold accepts .dae
, .gltf
, or .glb
files.
We want to move away from Collada (dae) and only support glTF/GLB going forward.
Yes. Have a look here: Building a Sync Tool for Blender to Defold
Thanks so much! Great news!