If you have a Mac and active App Store membership please test codesign with guest account

It uploads all fine, but fails on review (after green checkmark and submitting for review). The review team suggested I test running it on a Guest account. Xcode produced projects do work, but not Defold based projects. But I’m not certain on any of this and could use expert help with testing and finding the right way to do this.

This was linked when it first failed review, they didn’t give much other info just said “There was an error when launching the game” and it’s the same generic error I get when attempting to run signed app on guest account Technical Q&A QA1778: How to reproduce bugs reported against Mac App Store submissions

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