My problem is following. I have a game on server and this game loaded in iFrame window.
So when i update the game. local browser continue use local cached files (yes it possible to click shift+refresh, but it’s not a solution because most of people won’t know about that).
Maybe one of the solution is to use fake parameter like ?v=0.5 to all resources. and i can do that for index.html, but can not for loader.js and archive/* files.
Is there any another simple solution fro that?
thx
Hmm, maybe you can set a relatively short max-age in the http response? I’m not sure how Blossom Blast solves this for their Facebook version. @sven, do you know this? I’ll try and check this tomorrow.
I think you should be able to set the html5.archive_location_suffix to a specific build ID (or timestamp?) in your game.project file. The string will then be appended to URLs referencing the archive files. I think this is similar to how Blossom Blast solved it when they launched on Facebook.