Hello,
I am creating a Facebook Instant game and I am currently having an issue where the browser gives me and OOM exception. I’ve increased the heap size to 1024 in the project settings.
The build itself is 30MB large. I have 3 atlases (created in the Defold engine) with sizes of: 2048x2048, 8192x4096 and 8192x8192. Could the atlas sizes be the reason why it is running out of memory?
Thanks!