How would I go about making a palette swap shader

I’m trying to change the characters colour palette for vfx reasons.

I have the current and new palette as pngs and I assume I have a fragment shader change it at runtime

However most palette swap discussion is over 5 years old, and use examples outdated in the current version of defold

I think I remember reading something about multi-texture support in a changelog recently, would it be possible to implement this right now?

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This example still seems to be working:

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