I tried to build the game with following game.appmanifest, but the profiler is still there and port 8001/8002 are still occupied. I am sure the build process is used this manifest because there would be build errors if I turned on ‘use clang’ - of course, it is another problem.
platforms:
x86_64-osx:
context:
excludeLibs: ["record","vpx","profilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["record_null"]
linkFlags: []
x86_64-linux:
context:
excludeLibs: ["record","vpx","profilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["record_null"]
linkFlags: []
js-web:
context:
excludeLibs: ["record","vpx","profilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["record_null"]
linkFlags: []
x86-win32:
context:
excludeLibs: ["librecord","libvpx","libprofilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["librecord_null.lib"]
linkFlags: []
use-clang: false
x86_64-win32:
context:
excludeLibs: ["librecord","libvpx","libprofilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["librecord_null.lib"]
linkFlags: []
use-clang: false
armv7-android:
context:
excludeLibs: ["record","vpx","profilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["record_null"]
linkFlags: []
armv7-ios:
context:
excludeLibs: ["record","vpx","profilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["record_null"]
linkFlags: []
arm64-ios:
context:
excludeLibs: ["record","vpx","profilerext"]
excludeSymbols: ["ProfilerExt","FacebookExt"]
libs: ["record_null"]
linkFlags: []