Hi guys, I am working through the Color Grading Tutorial and have got to the point where the RenderTexture is being used to render the scene, which is then rendered to the window.
However the results I get are that the texture is tiny in the middle of the window:
Either the position of the quad with applied texture is wrong (too far if perspective camera is used or too small if parallel projection is used), or that the parallel projection uses too wide field of view.
I think that quad is scaled on the Collada scene. Earlier, the engine did not consider that but with an update some months ago that was fixed. I remember a bunch of my quads had to be altered because they were suddenly tiny, the same problem you have.