Hey folks, i’m roughly following the guide written by insality on how to position gui nodes using anchors and the sort. i have this top panel here, and it looks correct in the view, but when i run the build it seems to show up in a completely different location. for reference It also might be worth noting that I’m using the fixed fit projection mode. what am i missing?
Here’s an example of what I see (on the left) and what I designed in the editor. For reference, the aspect ratio here is same as my game, but it’s scaled down.
Changing the y anchor on the N_Anchor to top and also changing the pivot to north seem to have no effect.
Note that the size of this window is the correct aspect ratio of the game, however smaller in size. If i change it to the size in the display file, it lines up. and if it continues to grow, it appears off screen.
It seems the issue was caused by me using a material on my box nodes, since I was getting a similar warning by having a multi paged atlas with regular sprites. Just by chance I decided to remove that and try it out… Mytsterious