I really appreciate that and thanks for your concern! We will test on all platforms during next week but it would be great with further testing help. I’m pretty confident most of the app will run equally well on every platform with the exception of:
- The launcher - a cpp program that boots the app and handles rebooting from downloaded updates
- Graphics - driver dependent but it’s basically the same OpenGL features as the current editor
- Native libraries - e.g. simulating particlefx, but also same approach as current editor in this regard
And then we have Windows where I bet we will have one or more issues with back-slashed paths, the registry and possibly different access/admin rights etc.
Anyway, I will keep the doc updated with status as we know more.
Edit: Yesterday I added the linux 64 target to the CI system, and obtained the world’s first binary of Editor2 for linux64. And it f*cking worked for all the bullets mentioned above. I have never seen that before and it tells me that we are in for something really aweful that we have yet not seen. Software dev is never this easy. I should also add that a few issues prevented me from thorough testing (like actually running a game), so the story is not over. Looking good so far though!
Edit2: The system I tested on was Ubuntu 64 on a new Dell laptop, so to say that it “works for linux64” is clearly an overstatement.