Everybody loves Editor 1 because Editor 2 is coming so soon. Editor 2 is based on Clojure and we’re working hard to have feature parity between two editors, so you can switch eventually. We’ll be busy adding new features and enabling Editor extensions after we feel Editor 2 is stable enough.
We’ll keep updating this thread with more updates. And we expect to ship a public beta sometime soon after the GDC. It probably won’t be on par with Editor 1 just yet, but we’re working very hard on it.
Defold team
What did you think about this Defold Editor 2.0 (some idea are good (like the line for align object) and i love dark theme and colored syntax (sorry but it’s better for my old eye when i code :p))
Defold 2.0 will be (for me) a major Editor Update.
New UI, more flexibility and more open (ability to dev and add plugin) for open the engine with other SDK (admob, ect…ect…)
I don’t think thier will be to much change for the API.
So if you code sample/tutorial i’ll be only screen capture (for only noob/stater tutorial, add sprite ect…ect…)
But the main problem after all, that their is no ETA, no Planning or Trello Bord about Defold evolution, futur ect…
(and well the same for bug tracking)
Hey! I really love this thread. I’m responsible for making Editor2. We’re really trying to get it done as fast as we can, but because of the amount of RnD it has required, it has been really hard to estimate when it will be ready. Many of the problems we have faced have been “ungooglable”. They have certainly been the hardest challenges I have faced in my entire career. In december 2014 (when I was happily unaware of most of them) I firmly believed we would see it being released in june 2015. So I’m basically unable to say when it will be ready for external production usage. However, it has come a really long way at this point. Some bigger things we have left to do are:
Curve editing for particle systems
Great auto-completion in the text editor
Target device detection
This is not a complete list by any means, there will be significant work required in testing, verifying, “polishing and packaging”, bug fixing, etc. But we are certainly in the “end phase” of making it. I would hope to have it out in 2 months, but it might take 6. I would have given you a better answer if I could. Like @ThunderZ said, it will mostly be a visual change at first, not really a major change in UX, like where you go to add things or how you put things together.
Thanks for that, Ragnar - I understand how trying to give a release estimate would be almost impossible. I’ve been in software dev long enough to know that release dates typically have more elastic than the waistband of my sweatpants.
I’m going to “roll the dice” and go ahead with a Defold course. I have to finish recording a Unity course this week, but then I’m going to dive head first into Defold and go for it.
Wahou preview on fly, very nice feature.
Can we have a classic folder view/selection too.
Because when you import asset for exemple in atlas, this is a bit long to select thing with name.
(or better the ability to drag and drop ;))
After thx you very much for this share, exellente feature
Just confirming, the new editor will have proper high-DPI support right?
I finally got my hands on a UHD laptop and discovered that Eclipse / the editor doesn’t support high DPI and had to use a workaround (here) to get properly scaled but rather blurry text.