I have a big map in my game. It is a sprite attached to game object. By default scale of this go is set to 0.5. Players can zoom in and out. I’m doing it by changing scale of the go. So value changes from 0.5 to 1.33. As i discovered, sprite quality changes as well, but in some wierd way. On 0.5 scale map looks kind of blurry:
on 0.74 it becomes very sharp:
and from 0.91 to 1.3 it looks not so sharp, but still ok:
.
Logically i would expect it to be sharp around 1 and up, and probably lose some quality while downscaling. So what can cause this?
Here is not cropped images:
Open them in a new tab and zoom on continents